seminar overview

Wednesday 27th January 2010
14.15 - 14.45 Theatre 7

Serious games - from pedagogical objectives to video game design

Valerie Boudier, Knowledge Manager, KTM ADVANCE

"Serious Games" are training programs that require for their developments very contrasted professional protagonists: when the professionals of education express their needs in terms of "pedagogical objectives" "cognitive abilities" and "storyboards", the game designers think in terms of "pitches" "huds" "game play loops" and "triggers"...

This seminar focuses on this cultural "gap": filling it up requires a knowledge management approach as an intermediary stage. This approach conducts to the elaboration of a cognitive model that will provide the essential clues for the game designer to build up his game project.